4D Volumetric Exploration of Movement
Serving as the lead creative technologist and visual artist for Halina Rice’s track Endless, this project represents a pioneering exploration into volumetric performance capture. Executed within Target3D’s London studio, the production utilized a 48-camera array to record choreographer Anna Vargha’s emotive physical movement. Because 4D Gaussian Splatting was in its earliest stages of adoption at the time of production, there were no established roadmaps or standard operating procedures. The primary focus of this R&D initiative was to navigate this untested territory, building a custom computational pipeline capable of transforming raw volumetric data into an engaging temporal narrative.
The technical execution required stabilizing experimental research into a high-fidelity creative output. Massive volumetric datasets were initially processed through PostShot before the 4D animated splats were integrated directly into Blender and Unreal Engine. To ground the spatial capture within the track's sonic environment, TouchDesigner was employed to composite intricate, audio-reactive procedural effects. This bespoke workflow unlocked unprecedented spatial manipulations, enabling time freezing, digital replication of the dancing body, and seamless integration into surreal digital environments.
Ultimately, the project operates at the bleeding edge of computational design and emerging media. While the immediate outcome was a highly acclaimed music video becoming a cornerstone of Halina’s live AV set at venues like Outernet London and Mutek Tokyo, the true value lies in the pipeline itself. This research provides a scalable blueprint for immersive installations and virtual reality, showcasing how high-fidelity spatial data can unlock new paradigms for interactive, three-dimensional storytelling.
Client
Halina Rice
Stack
Jawset Postshot CLI Unreal Engine Blender Python
Credits
Target 3D (Volumetric Capture)
Anna Vargha (Choreography & Performance)
Aimone Bodini (Technical Lead)
Category
Emerging Media R&D
Tags
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