Endless: 4D Volumetric Exploration of Movement

For Halina Rice’s track Endless, I worked as the lead creative technologist and generative artist to execute one of the first production-scale applications of 4D Gaussian Splatting. Working within Target3D’s London studio, we utilized a 48-camera array to capture choreographer Anna Vargha’s emotive performance. This technology being in its early stages of adoption, no established roadmaps existed; I navigated this mapless territory by building a custom pipeline to transform raw volumetric data into a temporal narrative. This project functions at the bleeding edge of computational design, stabilizing experimental research into high-quality creative outputs. The resulting visuals became a cornerstone of Halina’s live AV set, receiving glowing reviews at world-class venues and festivals, including Outernet London and Mutek Tokyo.

The technical execution involved processing datasets through PostShot before integrating 4D animated splats into Blender and Unreal Engine. Utilizing TouchDesigner enabled the compositing of intricate, audio-reactive effects. This workflow allowed for unprecedented spatial manipulations, such as temporal freezing and replication of the performance within surreal digital environments. While the music video is the immediate outcome, the fidelity of 4D Gaussian Splatting transcends traditional media. It offers a blueprint for immersive installations and virtual reality, unlocking new possibilities for engaging with audiences through truly three-dimensional, interactive storytelling.


Year

2025

Client

Halina Rice

Category

Virtual Production

Stack

Jawset Postshot CLI
Unreal Engine
Blender
Python

Credits

Target 3D (Volumetric Capture)
Anna Vargha (Choreography & Performance)
Aimone Bodini (Technical Support)

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