Split Music Video

In 2024, as part of my ongoing creative collaboration with electronic music artist Halina Rice, I created a generative music video for her track Split. We've developed a shared language over time, rooted in abstraction, spatial design, and responsiveness to sound, which shaped the direction of this piece. Split is an uptempo, beat-driven track with swelling synths and sharp rhythmic layers, and it called for visuals that could meet its energy and precision.

I built the video entirely in Blender using geometry nodes, developing a fully procedural system that allowed forms to evolve in sync with the music. The visual style was inspired by early 2000s generative architecture and CGI, glossy surfaces, minimal textures, and clean, digital forms. Some of the base geometries remained visible as wireframes, strobing over their solid counterparts to reflect architectural drafting processes and to emphasize the pulse of the track. Dynamic camera movements, timed closely to the sonic shifts, drove the momentum of the piece, pulling the viewer through the unfolding geometry.

This project deepened my understanding of procedural workflows in Blender, especially within the context of visual systems that respond to music. While Blender isn’t traditionally used for architectural design, I found that many of the same principles—modularity, iteration, and parametric control—translated seamlessly. It was also one of my early explorations with geometry nodes, and through it, I began to grasp how to structure visual elements in a way that allowed for reuse and variation. Developing a flexible system that could evolve with the track taught me how to think both architecturally and musically, laying the groundwork for more complex and adaptive visual projects in the future.

Year

2024

Client

Halina Rice

Category

Generative Design

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